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Warmod 1.211

Posted on Thursday, April 29th 2010 12:34:06 PM by Super Llama

After several bad builds filled with errors, we have finally released a working version of Warmod, with a totally reworked GUI and HUD, a more RTS-like resource system (you have to mine rocks with melee weapons), and balanced helpers (both teams have vortigaunts, which can now use deployers)

Garry has been notified of the release, and we hope he's nice enough to give us yet another chance. To those of you who played the buggy versions (1.2 and 1.21), we're sorry for wasting your time, and urge you to try the new one. We've tested it thoroughly and haven't found any errors, but if you find any please use our bug reporter!

Warmod on garrysmod.com

Posted on Tuesday, April 20th 2010 7:15:09 PM by ILiedAboutTheCake



Garry had reviewed our entry for Warmod(1.0). This Caught somewhere within his brain, and is giving us the chance to make improvements. This had come along with some suggestions of his own.
Keep watching, expect Warmod 1.2 within the next week.

Warmod 1.1

Posted on Saturday, April 17th 2010 2:03:55 PM by sheogorath

Warmod 1.1 is nearing completion, please join Cerberus as we beta test it! The new update features entirely redone weapons, perks, and factories turning warmod into less confusion, more balanced battle ground.


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